As the game has moved to a turn 2-3 death turns – the Plague Marines move up and try to get into the middle. Rob: If it doesn’t, just be sure to keep an extra model back to screen your characters post-summoning). Biologus Putrifier – 65pts Each of these FAQs contains all of the most up-to-date errata and answers you’ll need to make sure that your games run as smoothly as possible, incorporating feedback from you guys and gals out there in the Warhammer community, the playtesters and of course, our studio design team. First things first, the Riptide hasn’t come out of this too badly at all. Amongst the countless diseases propagated by the Legion, none is more fearsome than Nurgle's Rot. Approximate Reading Time: 9 minutes This is my second game of 9th Edition Warhammer 40K, Incursion Death Guard vs Astra Militarum – it might be my worst game yet… Incursion Astra Militarum List – Battalion I have taken the Jury-Rigged Repairs and Gunnery Experts Regimental Doctrines. While we still don’t have access to the GT packets, we can talk about the secondary objectives in the Core Rulebook and how they benefit/apply to Death Guard. Because the list retains 6 CP to start with, it can afford to play a bit more with the new War of the Spider options and the Daemons stratagems (including Engine War), which means it can use the Nurgling Infestation Stratagem to make the little blighters stupid hard to kill. This list also needs a lot of work and testing; I’m not entire sure what the right mix of Marines is and whether it should be just one big squad and 2-3 smaller ones or having two big squads is fine. The slow grind and spread of the Death Guard stank is perfectly set up for this. First off, a special thanks to noted Death Guard Chaos Lord Don Hooson for helping with this article and providing feedback and commentary, as well as the brutal list he provided (jump to lists, below). Although the Death Guard powers don’t work on Nurgle Demons, Nurgle psychic powers will work on Death Guard demons. You may have noticed that the list is holding 105 Reinforcement Points; that’s the exact cost needed to summon Epidemius. Death Guard Supreme Command Detachment (0 CP) LoW: Mortarion (warlord) – 490, Death Guard Spearhead Detachment (-3 CP) Plague Company:The Inexorable HQ: Daemon Prince of Nurgle with Wings, Hellforged Sword – 195 FA: Foetid Bloat Drone, Heavy Blight Launcher, Plague Probe – 140 FA: Foetid Bloat Drone, Heavy Blight Launcher, Plague Probe – 140 HS: Defiler, Defiler Claws, Battle Cannon, Reaper Autocannon, Defiler Scourge – 140 HS: Defiler, Defiler Claws, Battle Cannon, Reaper autocannon, Defiler Scourge – 140 HS: Defiler, Defiler Claws, Battle Cannon, Reaper autocannon, Defiler Scourge – 140 HS: Plagueburst Crawler, Plagueburst Mortar, Heavy Slugger, 2x Plaguespitters – 170 HS: Plagueburst Crawler, Plagueburst Mortar, Heavy Slugger, 2x Plaguespitters – 170 HS: Plagueburst Crawler, Plagueburst Mortar, Heavy Slugger, 2x Plaguespitters – 170, Total: 1,895 points – Reinforcement Points: 105. Although you won’t know if you’re going first until after deployment, if the opponent’s army looks like it can wipe Mortarion off the board turn 1, then the remaining 3 CP can be spent to put Mortarion into Strategic Rerserves, ensuring he’ll be able to survive and show up on turn 2. Got a question about how something in your army works? I lost interest in death guard and no longer want to finish painting this army. Daemon Prince of Nurgle – Malefic Talon, Helforged Sword, Warlord – Arch Containmator, Relic – Ironclot Furnance – 160pts, -Elites- It’s also just as likely that I should be taking more plasma guns so I have better AP options and adding a second Foul Blightspawn to help deal with flyers and other threats. Death Guard are so freaking good right now / Nurglings are insane / there's no way Ironclot Furnace doesn't get nerfed, right? Have noticed that the list is holding 105 Reinforcement points ; that ’ s at. 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